This slightly changes Kerbin's and the Mun's orbits to make Kerbol eclipses a little more random, or at least uncommon... For more info, look at the module manager .cfg in the download. This is in BETA! Stuff may change, backup your saves! I'm not sure it's random-ish yet, but I DO know it's not always the equator that gets eclipses, it depends on the time of year!
Kerbal Reusability Expansion Mod for Ksp 1.1.3
Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style.
[caption id="attachment_5891" align="aligncenter" width="1000"] Kerbal Reusability Expansion Mod[/caption]
Landing Legs for rocket stages in three different sizes. Black and white variant.
Grid Fins for control and additional drag on descent.
SuperDraco Engines to land you capsules and provide in-flight abort capability
Fuel Tank with ladder extension
Heat Shield with integrated fairing and deployable landing gear
In the warning I stated that I've been making mods for about a week (as of the OP date). That's not entirely true but mostly. I followed a 'blog' tutorial a few months ago, made a couple of parts and gave up. Around the first of June, I decided to try again. What you see is the result.
Most parts only have a basic texture and some parts, like the dinghy, need a good bit of work. Otherwise, it's functional. Let me know what you think.
More information: Forum ThreadAuthor: Fengist
[caption id="attachment_77" align="alignnone" width="300"] The Maritime Pack Mod[/caption]
Station Science Mod adds several large parts designed to be integrated into a permanent space station: the Science Lab, the Zoology Bay, the Cyclotron, and the Spectrometron. These heavy parts provide facilities for performing experiments. Experiments are held in small, light pods that you can dock with your space station, execute, and bring back to the surface for Science points. The Spectrometron uses the Cyclotron to analyze Surface Samples that you've brought into orbit, and allows you to transmit the data home for full value. In addition, there are tanks for storing Kibbal for the Zoology Bay.
[caption id="attachment_67" align="alignnone" width="640"] Station Science Mod[/caption]
[caption id="attachment_68" align="alignnone" width="640"] Station Science Mod[/caption]
[caption id="attachment_61" align="alignnone" width="640"] Asteroid Day Mod[/caption]
Asteroid Day! We’ve partnered with the B612 Foundation to bring you this mod which will give you four new parts, a new experiment, and a unique contract.
Other than the telescope itself, you will have three new parts to make your unmanned missions more enjoyable:
The HECS-2 Probe Core comes with integrated batteries and SAS, to make building a compact Sentinel probe much easier.
The OX-STAT-XL Photovoltaic Panels are a much larger version of the stock solar panels, for larger probes.
The HG-55 High Gain Antenna can transmit larger amounts of data than any of the existing antennae in the game.
This pack also includes a long-term contract to map asteroids around Kerbin as well as other planets that match various specifications. It differs from other contracts in that it encourages the use of existing infrastructure. It does not require a new vessel for each contract, and each scan is faster with more telescopes deployed.
B9 Aerospace Mod adds a vast selection of new parts, introducing new spaceplane components such as new engines, cockpits, wings and fuselage systems, new structural components for orbital installations and colonies, and so on.
The art style of the pack was influenced by futuristic concept art, modern UAV designs, some believable hard sci-fi ideas, DARPA & NASA aerospace research, and by asymmetrical shapes and faceted designs that are nowadays common everywhere from automotive industry to military aircraft.
KW Rocketry is the premiere launch vehicle parts pack created by Kickasskyle and Winston. KW Rocketry was originally produced as a pack meant to add more parts with realistic balance to KSP, with a focus on VAB built vehicles. KSP has been widely used, however, for everything from fuel stations to shuttles and has seen many fan built craft posted on the KSP official forums.
Kerbal Attachment System Mod introduce new gameplay mechanics by adding winches, containers, dynamic struts/pipes and grabable & attachable parts. It gives some purpose to EVA and can be used for many things:
Resource transfer (winches or pipes)
Towing parts (winches)
Adding/removing parts on a vessel (grabbable & attachable parts)
Storing parts (containers)
Base/vessel interconnections (pipes)
Vessel consolidation (struts & pipes)
Grabbing parts (magnet)
Airship anchoring (winches)
[caption id="attachment_29" align="alignnone" width="640"] Kerbal Attachment System Mod[/caption]
[caption id="attachment_30" align="alignnone" width="640"] Kerbal Attachment System Mod[/caption]
[caption id="attachment_31" align="alignnone" width="640"] Kerbal Attachment System Mod[/caption]
[caption id="attachment_32" align="alignnone" width="640"] Kerbal Attachment System Mod[/caption]
Kerbal Engineer Redux Mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin.